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chrono cross wiki

chrono cross wiki

The institutions warred and Chronopolis subjugated the Dragonians. Continuing to the beach where the split in dimensions had occurred, Serge finds apparitions of Crono, Marle, and Lucca once more. Director Masato Kato personally commissioned Mitsuda's involvement, citing a need for the "Chrono sound". And as usual, I didn't heed to the surrounding complaints, but this time, there was a pretty tough struggle. [28] Mitsuda and Kato planned music samples and sound effects with the philosophy of "a few sounds with a lot of content".[24]. Players can equip characters with weapons, armor, helmets, and accessories. Serge escapes with help from Harle, although his new body turns him into a stranger in his own world, with all the allies he had gained up to that point abandoning him due to his new appearance. If taken to the world opposite their own, characters react to their counterparts (if available). [8], Masato Kato directed and wrote the main story, leaving sub-plots and minor character events to other staff. Unlike Elements, weapons and armor cannot merely be purchased with money; instead, the player must obtain base materials—such as copper, bronze, or bone—for a blacksmith to forge for a fee. It is the sequel to Chrono Trigger, which was released in 1995 for the Super Nintendo Entertainment System, and part of the Chrono series. As Richard Honeywood translated the game for its North American release, he worked with Kato to rewrite certain dialogue for ease of comprehension in English. Chrono Cross features a diverse cast of 45 party members. Around the island world are villages, outdoor areas, and dungeons, through which the player moves in three dimensions. The Dragons were aware of this situation, creating a seventh Dragon under the storm's cover. Navigation between areas is conducted via an overworld map, depicting the landscape from a scaled down overhead view. Players advance the game by controlling Serge through the game's world by foot and boat. [5] Chrono Cross was also released on the PlayStation Network in Japan on July 6, 2011, and in North America on November 8, 2011, but a PAL region release has not been announced. Serge joins her search, and they recruit help and infiltrate Viper Manor, rumored to host the artifact. He attempts to voyage by boat to the fort's shores but is interrupted by the pirate Fargo. [24] To resolve continuity issues and acknowledge Radical Dreamers, the developers of Chrono Cross suggested the game happened in a parallel dimension. Elements are divided into six paired oppositional types, or "colors," each with a natural effect. Kato and the game's producer, Hiromichi Tanaka, decided to pursue a different course as Chrono Trigger would soon be ported to Final Fantasy Chronicles to create a sense of continuity. Each character has an innate color, enhancing the power of using same-color Elements. Through the use of a Dragonian artifact called the Dragon Tear, Lynx switches bodies with Serge. After wrapping, Mitsuda and Kato played Chrono Cross to record their impressions and observe how the tracks intermingled with scenes; the ending theme brought Kato to tears. The introduction of a temporally foreign object in history caused the planet to pull in a counterbalance from a different dimension. Events in one dimension sometimes have an impact in the other—for instance, cooling scorched ground on an island in one world allows vegetation to grow in the other world. If the field is purely one color, the power of Elements of that color will be enhanced, while Elements of the opposite color will be weakened. Although essentially an RPG, at its core, it is a computer game, and I believe that games should be expressed with a close connection to the console's performance. [28] The melody of Far Promise ~ Dream Shore features prominently in The Dream That Time Dreams and Voyage ~ Another World. But in my view, the whole point in making Chrono Cross was to make a new Chrono with the best available skills and technologies of today. If all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter—except for specific storyline-related battles that allow the player to lose. [16] Schala's storm nullified Chronopolis's defenses and allowed Serge to contact the Frozen Flame; approaching it healed Serge but corrupted his father, turning him into Lynx. Each character is outfitted with an innate Element affinity and three unique special abilities. "[27] Tanaka added, "Of course, the fans of the original are very important, but what innovation can come about when you're bound to the past? As they too seek the Frozen Flame, the plot unfolds amidst tens of other characters. Each character is outfitted with an innate Element affinity and three unique special abilities that are learned over time. Chrono Cross also features a "field effect", which keeps track of Element color used in the upper corner of the battle screen. Therefore, in regards to game development, our goal has always been to "express the game utilizing the maximum performance of the console at that time." Items and equipment may be purchased or found on field maps, often in treasure chests. At Fort Dragonia, with the use of a Dragonian artifact called the Dragon Tear, Lynx switches bodies with Serge. To this end, she helped Lynx manipulate the Acacia Dragoons, the powerful militia governing the islands of El Nido. The game begins with Serge located in El Nido, a tropical archipelago inhabited by ancient natives, mainland colonists, and beings called Demi-humans. [7], Full production began on Chrono Cross in mid-1998. Rounding out the notable facets of Chrono Cross 's gameplay is the New Game+ option and multiple endings. Portrayed as willful and tomboyish due to her rough, thieving past, she helps Serge sneak into Viper Manor. Serge, the game's protagonist, is a 17-year-old boy with blue hair who lives in the fishing village of Arni. After earning Fargo's respect, Serge enters the fort and ascends to its highest floor. With each battle, players can enhance statistics such as strength and defense. Chrono Cross's developers aimed to break new ground in the genre, and the game features several innovations. Chrono Cross was designed primarily by scenarist and director Masato Kato, who had help from other designers who also worked on Chrono Trigger, including art director Yasuyuki Honne and composer Yasunori Mitsuda. At Terra Tower, the prophet of time, revealed to be Belthasar from Chrono Trigger, visits him with visions of Crono, Marle, and Lucca. Certain accessories can be equipped to provide special effects in combat—such as the Power Seal, which upgrades attack power. To create characters, developers brainstormed traits and archetypes. When a character attacks or uses an Element, stamina is decreased according to the potency of the attack. Buy More! Approaching it healed Serge but corrupted Wazuki. "[64], A 30-second sample of game's credits theme, demonstrating the voice of. Charged with guarding the Dead Sea by an entity named FATE, Miguel unsuccessfully battles Serge.

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